Games For Windows Live Windows 10
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Developer | Microsoft Corporation |
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Type |
|
Launch engagement |
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Current version | 3.5.95.0 |
Last updated | February 20, 2014 (2014-02-20) |
Platform(south) | PC |
Operating organisation(due south) | Designed for Windows XP, Windows Vista and Windows seven; Even so works on Windows 8, 8.1, 10 and Windows 11 |
Status | Discontinued (digital distribution store only; services are still running for purchased and retail content) |
Website | world wide web |
Games for Windows – Live or GFWL (trademarked equally Games for Windows – Alive [3]) was an online gaming service used past Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft'southward Live service. Users, each with a unique Gamertag (the Microsoft username service for gaming that began on Xbox Live), are able to play online, proceed track of their friends' status, send and receive letters, gain and go along track of Achievements and associated Gamerscore, vocalization conversation across platforms (removed in 2010), and more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players.
The service was open to third-party developers, but they had to meet certain Technical Certification Requirements (TCRs), which included (only were not limited to): game ratings, full number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – Live games also had to meet standard Games for Windows (games that do not take Live support) TCRs. The same developer back up infrastructure was bachelor equally the Xbox 360 haD. Assistance to developers was provided through the Microsoft XNA Developer Connexion.[4] The successor to Games for Windows is now Microsoft Store for PC which allows players on the figurer to use Xbox Live functions and play diverse Xbox games without having a panel.
History [edit]
The first Games for Windows – Live-enabled title was Shadowrun, which launched simultaneously on Windows Vista and Xbox 360 on May 29, 2007,[1] [v] and was also the beginning Live title to offering cross-platform play between Windows Vista and Xbox 360 on the Alive service.
Another game that was released is Halo 2 for Windows Vista, which was launched to the public on May 31, 2007.[1] The game supports all the standard Live features (such equally achievements, voice conversation, messages, etc.), merely does not offer cross-platform play with Xbox players.
Sega, Eidos, and THQ have signed on to include Games for Windows – Alive in their upcoming games. Epic Games also included this service in their game engine Unreal Engine 3.[half dozen] Universe at State of war: World Assault from Sega and Lost Planet: Colonies Edition from Capcom include cantankerous-platform play betwixt Xbox 360 and Windows over Live.
On July 22, 2008, Microsoft'due south Chris Satchell, CTO of the company'south Entertainment devices division, announced that Games For Windows – Live would be complimentary to developers. Previously, select publishers and developers used the system and had to pay for information technology. Also, all Games For Windows – Live features were now free for gamers, such as matchmaking and cross-platform play. Satchell added that the motion was a "manner to amend Windows gaming".[7]
Besides as free multiplayer, Microsoft reduced the technical requirements for those developers looking to utilize Live such as removing playlist servers, and allowing studios to use the Microsoft matchmaking servers instead. The new Marketplace was made available for Games for Windows – Live on December 5, 2008. Microsoft also released the newly designed User Interface, on Nov 12, 2008.[eight]
On January seven, 2010, it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox Live and Games for Windows Alive services.[nine] However, games purchased with 240 Microsoft Points will only be playable on i of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points.[x] As the Game Room will be available to Gold and Silver Xbox members, the service will exist free to use on Games for Windows Live. Arcade games will feature achievements and online leaderboards.[eleven]
Microsoft revealed on May 21, 2010 that Fable III would be released on Windows as well equally the Xbox 360, and would feature Games for Windows – Live. The downloadable version will exist a Games on Need exclusive.[12]
On Baronial 17, 2010, Microsoft unveiled ii new games at Gamescom 2010 that will utilise Games for Windows – Alive, Historic period of Empires Online and Microsoft Flying. Age of Empires will be free-to-play through LIVE.[13] On September 24, 2010, Microsoft Game Studios' general manager Dave Luehmann said in an interview the studio's renewed focus volition get-go with iii big titles—Fable Iii, Historic period of Empires Online and Microsoft Flight—which will utilize Games for Windows – Live. Luehmann reassured PC gamers that more large titles were on the style, yet the studio plans to test new ideas.
On September xiii, 2011, Major Nelson confirmed what Microsoft is bringing Xbox Live to Windows eight, being called Xbox Live on Windows.[14]
On March 26, 2012, Microsoft Studios announced the inflow of Age of Empires Online on Steam.[15] Historic period of Empires Online was released on Steam on March 27, 2012. On April three, 2012, Microsoft Flight was released on Steam.[16] Microsoft Studios release Insanely Twisted Shadow Planet on April 17, 2012 and Toy Soldiers on April 27, 2012 in Games for Windows – LIVE. On April 17, 2012, Microsoft said that they continued to back up the Games for Windows platform, to the rumors of the discontinuation of Games for Windows – LIVE in favor of Xbox Alive on Windows.[17] On April 13, 2012, Microsoft Studios release Iron Brigade, and is the first Microsoft Studios title bachelor only on Steam.
On August 31, 2012, Gotham City Impostors became free-to-play and dropped Games for Windows – Alive in favor of Steamworks. On October x, 2012, the Steam version of Toy Soldiers was updated to fully use Steamworks, although it still gives the choice to use the original service.[18] On October xvi, 2012, Marker of the Ninja was the offset title of Microsoft Studios to utilize Steamworks exclusively, instead of GfWL. On October 25, 2012, Deadlight became the second championship of Microsoft Studios to employ Steamworks exclusively.[19] On November 28, 2012, Ace Combat: Assault Horizon became the first (and but) retail Games for Windows – LIVE title appear for 2013.[20]
On January 31, 2013, Microsoft Studios said that they "have null to share on the future of Games for Windows Live".[21] On March 7, 2013, Microsoft Studios announced Age of Empires 2: HD Edition + The Conquerors would exist released exclusively on Steam.[22] On Apr 3, 2013, Ms. Splosion Man was released past Microsoft Studios on both platforms. On August 9, 2013, Microsoft announced the removal of one of the most criticized limitations for the Live platform, the inability of simultaneously logging in on both the Xbox 1 and Games for Windows LIVE.[23]
On Baronial sixteen, 2013, Microsoft announced that the Xbox.com PC Marketplace was going to be closed on August 22 alongside the Xbox 360 update that retired Microsoft Points in favour of local currency purchases. The service would otherwise continue to operate ordinarily.[24]
In August 2013, a since-deleted support article for Age of Empires Online announced that the Games for Windows – Live service would be discontinued on July 1, 2014.[25] Microsoft issued a statement in June 2014 denying they were closing Games for Windows Live, stating "We remain committed to investing in PC gaming in the years alee, and look forward to sharing more in the future".[26] [27] [28] After the initial August 2013 support commodity, some game publishers appear that they would be removing GFWL from their games, but in most cases this did not happen until several years subsequently or at all.[29] [30] [31] Microsoft closed Games for Windows Alive on 15 Baronial 2013: "Every bit part of the upcoming Xbox 360 system update, Microsoft Points will be retired, and the Xbox.com PC marketplace will exist closed as of Baronial 22, 2013. We encourage y'all to spend your Microsoft Points balance prior to this change". The download of the client software is even so available, and the servers are still online.[32] [33]
Games for Windows Live has since been practically replaced with the Microsoft Store for Windows 10 & 11 (and supported now-discontinued Windows Phone).
The market place was rendered dysfunctional in 2018 despite existing purchases being supposed to all the same be bachelor to download.
In 2020, Microsoft removed the Games for Windows Live download folio and the Windows Live Sign-in Assistant was removed from their servers and therefore the vanilla Games for Windows – LIVE installer fails to install.
Features [edit]
- Achievements earned during gameplay.
- Gamerscores amounting the total of a user's achievement points.
- Reputation voted by other users preferring or fugitive the user. Rep defaults to five stars over time after the user has been preferred by at least i other user.
- Friends list displaying the user's chosen friends of upwardly to 100.
- Recent players list displaying the last l players the user has met.
- Complaint system allowing users to file reports of other users that have broken Live Terms of Employ.
- Games for Windows Marketplace offered Games on Demand, downloadable content, music and movies until its closure in 2013.
- Public and private conversation via Vocalization and text. The voice characteristic worked between Xbox 360 and Windows until 2010, when Microsoft updated the vocalization codec for Xbox Live. Games, such as Shadowrun,[34] at present only support the text portion of this feature.
- Multiplayer gameplay via Games for Windows – Live.
- Matchmaking depending on the user'south cumulative gamerscore, rep, location, linguistic communication and gamer zone.
- Family settings decision-making younger users' exposure to other users.
- Game Room virtual arcade infinite offering a library of classic retro games.
- Cantankerous-platform gameplay with Xbox 360
User information [edit]
Gamertag [edit]
A Gamertag is the universal proper name for a player's username on Games for Windows – Live, as well every bit Xbox Alive, Zune, and XNA Creators Social club. A Gamertag used online must be unique and can be up to fifteen characters in length, including numbers, letters, and spaces.
A player's Gamertag account condition can be checked using a variety of online tools, which is useful especially when looking for a new Gamertag, or confirming that a Gamertag exists. Using a valid Gamertag, any player can be located and messaged from within Live. There are also several websites which permit users of Gamertags to upload photos and information about themselves.
Gamerscore [edit]
The Gamerscore (Yard) is an achievements organization that measures the number of accomplishment points accumulated by a user with a Alive profile. These Achievement points are awarded for the completion of game-specific challenges, such equally beating a level or amassing a specified number of wins confronting other players in online matches.
All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, only anything added later must be complimentary. Game developers also have the option of adding upwards to 250 points via downloadable content every three months later the first yr of release (for a total of 1,750 points).
On May 26, 2007, Halo two was the offset Games for Windows – Live title to feature Achievements, which counted towards a histrion'southward Gamerscore.
Gamercard [edit]
The Gamercard is an information console used to summarize a user'due south Alive profile. The pieces of information on a Gamercard include: the user's Gamertag (in front a silvery or gold bar), reputation, Gamerscore, Gamer Zone and recently played games.
TrueSkill [edit]
TrueSkill [35] is a ranking and matchmaking arrangement premiering in the Alive services. Adult at Microsoft Research Cambridge (United Kingdom), the TrueSkill ranking system is at present used in many titles for Games for Windows – Alive. It uses a mathematical model of incertitude to address weaknesses in existing ranking systems such equally Elo. For instance, a new player joining million-player leagues can be ranked correctly in fewer than 20 games. Information technology tin predict the probability of each game outcome, which enhances competitive matchmaking, making it possible to gather skill-balanced teams from a group of players with unlike abilities.
When matchmaking, the system attempts to match individuals based on their estimated skill level. If two individuals are competing head-to-caput and have the same estimated skill level with low judge doubt, they should each take roughly a 50% adventure of winning a lucifer. In this way, the organisation attempts to make every lucifer as competitive as possible.
In order to prevent abuse of the organisation, the majority of ranked games have relatively limited options for matchmaking. By blueprint, players cannot easily play with their friends in ranked games. Even so, these countermeasures have failed due to techniques such as alternate account(s) and system flaws where each system has its own individual trueskill rating. To provide less competitive games, the system supports unranked Player Matches, which allow individuals of whatsoever skill level to be paired (often including "guests" on an account). Such matches practice not contribute to the TrueSkill rating.
User interface [edit]
The user interface or "Guide" was inverse from earlier versions (made to match the Xbox 360's original appearance) to a new appearance. The guide includes messaging (text and phonation), friends list, recent players, private chat, and personal settings.
The electric current version of the in-game Live client is version 3.v.0088.0, released on May 6, 2011. It is available for Windows XP (Service Pack 2 and higher up), Windows Vista, Windows 7, Windows 8.1 and Windows 10 operating systems. Version 3.0 added extended information about progress and some bugfixes. The client too auto-updates when users are logged-on to a Live-aware game.
Marketplace [edit]
The Games for Windows Marketplace client was officially released on December four, 2009. Information technology initially launched with demos and trailers of games available on the Alive service.[36] Total titles were later added in the form of Games on Need.
With version 3.0 of the Games for Windows – Live service, a in-game market place was included; in addition to new account direction tools, such every bit the power to change a Gamertag for 800 Microsoft Points.[37] The in-game marketplace enables users to purchase DLC without exiting, as it installs the content directly from within the game.[iv]
On July 22, 2011, Microsoft announced that they would be scrapping the newly revamped Games for Windows Market website and merged the content with the Xbox website.[38] The Games for Windows client, which was another way for users to purchase games, was also reduced to simply opening up the Windows section of Xbox.com. On August 15, 2013, Microsoft announced that the marketplace would exist closed on August 22 of the aforementioned year.[39] [40] [41]
Games on Demand [edit]
On December xv, 2009, Microsoft launched Games on Demand, a digital distribution service offer titles such as Resident Evil five and Battlestations: Pacific. Also available are arcade games such as a free version of Microsoft Tinker, a sometime exclusive to Windows Vista Ultimate, as well as World of Goo and Osmos.[2] [42] [43] [44]
Some titles bought on Games on Demand include Server Side Authentication. This is a Games for Windows – Live iii.0 feature that automatically ties the game to your Windows Live ID and the Gamertag associated to it. These games have no activation limits and can be re-installed multiple times. The bulk of the other titles on the service use a SecuROM DRM that lets the user activate the game up to five times each month on whatever hardware.[45]
On June 8, 2010, some games which were previously not Games for Windows titles were added for download. Microsoft had claimed that new titles would be added every calendar week and that there would be over 100 games by the end of 2010.[46]
On October 22, 2010, Microsoft announced a revamp of Games On Need under the new branding Games for Windows Marketplace.[47] [48] However, this was met with low expectations from reviewers, considering the history of Games for Windows Live on PC.[43] [47] [49] On July 22, 2011, less than a year after the revamp, Microsoft appear that it would merge the Games for Windows Market into the Xbox website.[38]
Availability [edit]
As of February 10, 2015[l] [51] Games for Windows – Live is available in 42 countries/territories.[52] Users in other countries can access Alive by creating a Gamertag using an address from a supported country, although no technical support is available outside of the supported countries.[ citation needed ] Since Games for Windows – Live is based on the Xbox Live service, availability is exactly identical to the regional availability of Xbox Live. The Marketplace is non bachelor for all of these regions.
Worldwide Games for Windows – Live availability.
Controversies [edit]
Afterwards the official declaration of Games for Windows – Live, many PC gamers were upset with Microsoft's move to charge PC gamers a fee of $49.99 to use the service. Many PC gamers felt this move was unfair, as playing online and many of the other services GFWL offered has, for the most part, ever been free on the PC.[53] Microsoft later began offering the service gratuitous of accuse, after many complaints from PC gamers were made.
After the proclamation that the PC release of Night Souls would use Games for Windows – Alive, fans started up a petition to have the game released without the service attached. The online petition gained over 20,000 signatures in 5 days, reflecting a notable public dislike of the service amongst PC gamers.[54]
Many One thousand Theft Auto Iv users who bought their game via Steam had trouble activating CD-keys in-game via the integrated Games for Windows – Live client.[55] [56] In January 2020, the game was removed from sale on Steam, with Rockstar Games stating "With Microsoft no longer supporting Games For Windows Live, it is no longer possible to generate the additional keys needed to go along selling the current version of the game."[57] The next month, Rockstar announced that on 19 March 2020 that a updated version of GTA IV named 'Grand Theft Auto IV: The Complete Edition' without Games for Windows Live would supervene upon the previous version. The online leaderboards and multiplayer were removed as they relied on GFWL services to function.[58] The Rockstar Games Launcher is now required to launch the game, which acts as a replacement for the DRM and achievements features of GFWL.
See also [edit]
- Games for Windows
- List of Games for Windows titles
- Listing of Games for Windows – Alive titles
- Windows Games on Demand
- List of Xbox Live games on Windows ten
- Live Anywhere
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@tequilaworks Does the PC version use Games For Windows Live? Thanks --@FunktionJCB
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{{cite web}}
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Source: https://en.wikipedia.org/wiki/Games_for_Windows_%E2%80%93_Live
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